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©2006-2009 =Dai-san
:icondai-san:

Artist's Comments

I couldn't sleep last night.

I think I'm getting the hang of this.

But I'm not really sure why I'm doing this.

Comments


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:iconyngar:
Next step: Anti-aliased bump mapping.

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I take not taking you seriously very seriously.
:iconjetspiegel:
so cool! I love canti, great job :clap:

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Come inside the world's a ball, we rise above it as we fall.
:icondai-san:
Thanks =3

Yes, Canti is awesome! :heart:

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“きっとどこかに「答え」ある”・・・
:icontolarin:
For the most part, Anti-aliasing is something that has to be done to the whole model... it's a rendering technique.

Bump-mapping is texturing on the object.

Anti-aliasing and Bump-mapping are done in two seperate steps.
:icontolarin:
That's a pretty good job...

I do agree, some texturing, and that'll look pretty good.

You gotta watch the geometry a bit. I wish I knew Cheetah better, I'd coach you on making sure the geometry is a bit smoother, but yeah...

Either way, for your... what, third model? That's pretty damn freaking good! You're learning 3d modeling incredibly fast.

So, when I need a modeller for some crazy mod project, I know the first person I'll bug!

Bwahahahahahaha!
:icondai-san:
Heh, thanks.

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“きっとどこかに「答え」ある”・・・
:icondarkborn:
Wooo! Canti!

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June 29, 2006
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